0.7.5.0 Final

Rating:        Based on 1 rating
Reviewed:  1 review
Downloads: 2467
Released: Jun 12, 2009
Updated: Jun 12, 2009 by borrillis
Dev status: Stable Help Icon

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Application Axiom 0.7.5.0
application, 72310K, uploaded Jun 11, 2009 - 2467 downloads

Release Notes

ChangeLog

  • Added Support for Microsoft Xna.
  • Extended the OpenGL Renderer using OpenTK for windowing and Input.
  • Added Solution and Project Files for Visual Studio 2008 / 2005, SharpDevelop, MonoDevelop
  • Various bugfixes and improvements

Running the samples

Windows ( XP, Vista, Win7 )

  • Open the samples\win32 folder
  • double click the Axiom.Demos.Browser.CommandLine
  • Hit enter to accept the default configuration
You can use the menu numbers to alter any of the configuration options.
  • type in the number of the demo and press enter.
  • Press 'ESC' to stop the demo.

Mono

Mono is used to run the samples on linux and MacOS. There
are two options when using Mono, either SDL (Simple Direct Media Layer )
or OpenTK.
  • Open the samples\{platform} folder in a terminal
  • type "mono Axiom.Demos.Browser.Commandline.exe"
  • hit enter to accept the defaults
  • type in the number of the demo and press enter.
  • Press 'ESC' to stop the demo.

Sample Key Bindings

  • ESC ; Quits the demo
  • ARROW Keys : Movement
  • W,A,S,D : Movement
  • R : Rendering Mode Toggle ( Solid, Wireframe, Point )
  • G : Toggle Overlays

Compiling the Source

Visual Studio 2005 / Visual C# 2005 Express

  • Open the Projects folder
  • Double click Axiom_2005.sln
  • If running on a 64bit system select the "x86" platform from the build configuration dropdown
  • Click the “Build” Menu then select “Build Solution”.
  • Right-Click the “Axiom.Demos.Browser.Commandline.Win32” in the Solution Explorer
  • Choose “Set as Startup Project” in the Context Menu
  • From the "Debug" menu, select "Exceptions". Expand "Managed Debugging Assistants" and uncheck "LoaderLock"
  • Press F5 to start debugging.

Visual Studio 2008 / Visual C# 2008 Express

  • Open the Projects folder
  • Double click Axiom_2008.sln
  • If running on a 64bit system select the "x86" platform from the build configuration dropdown
  • Click the “Build” Menu then select “Build Solution”.
  • Right-Click the “Axiom.Demos.Browser.Commandline.Win32” in the Solution Explorer
  • Choose “Set as Startup Project” in the Context Menu
  • From the "Debug" menu, select "Exceptions". Expand "Managed Debugging Assistants" and uncheck "LoaderLock"
  • Press F5 to start debugging.

SharpDevelop 3.0+

  • Open the Projects folder
  • Double click Axiom_2008.sln
  • If running on a 64bit system select the "x86" platform from the build configuration dropdown
  • Click the “Build” Menu then select “Build Solution”.
  • Right-Click the “Axiom.Demos.Browser.Commandline.Win32” in the Solution Explorer
  • Choose “Set as Startup Project” in the Context Menu
  • Press F5 to start debugging.

MonoDevelop 2.0+

  • Open the Projects folder
  • Double click Axiom_2008.sln
  • Click the “Build” Menu then select “Build Solution”.
  • Right-Click the “Axiom.Demos.Browser.Commandline.OpenTK” in the Solution Explorer
  • Choose “Set as Startup Project” in the Context Menu
  • Press F5 to start debugging.

Known Issues / Limitations

  • Shadows do not render when using the XNA Renderer
  • MonoDevelop does not copy Media files to output directory after build
  • Receive ”LoaderLock” Exception when debugging with the DirectX Platform Manager and/or Renderer
  • Changing the Anti-Alias options in the demos has no effect

Reviews for this release

     
Looks like we have arrived with the final release thus far. This engine predates XNA and now will be supporting SlimDX, which is a fully open source version of C#/DirectX. Axiom is also trying to achieve the quality that OGRE3D has done, a sister project, with organizing their Addon base and allowing for cutting edge open source tools.
by Ioncycle on Jun 20, 2009 at 5:22 AM